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As you enter in the code one by one the anchor will drop lower and lower. Take a closer look at the side of the model and turn the dial to each of the numbers in turn. The quote mentions the need to add up certain “skills” and the ability to be able to think backwards. 2 years and 98 days (100), 60 meters, 80 automatons, 30 years. Take note of all of the numbers mentioned.
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Take a look at the plaque on the table at the front end of the model. Look at the lock at the front of the model case and use the Crank to open the case. Walk downstairs, take a closer look at the model and flick the switch to turn on the light. Tell Sarah you need a duplicate key and she’ll give you a Crank. Unfortunately Steiner has gone to take the prosthetic to Kurk. Ask him about everything and then leave the Krystal. He’s lost the ignition key! Tell him to relax and he’ll remember what happened to it. Head back up to the bridge and speak with Captain Obo. Pull the lever around the side to get the water flowing into the Krystal’s water tank.Ĭlimb back down the ladder and board the Krystal. Walk up to the north and climb the ladder to the water tower. Pull the little lever to the left to lock it into place. Pull the little lever to the right and then click on the hose to connect it. Take a look at the pipe just in front of the cargo hold. Walk up the wooden steps to board the Krystal. Captain Obo will tell you that you’ve done a good job but he still needs to fill the water tank. Hopefully that was clear enough and you’re able to get the coal into the Krystal. Press the bottom black button to lower the coal. Pull the circular right gear to the right to swing the crane around so that it’s over the boat. Pull the far left gear to the right to roll the crane further to the right and bring the crane alongside the cargo hold of the ship.Ĭlick the monitor buttons until you have a view of the deck of the ship. Pull the far right lever back to spin the crane around again. Push the far left gear to the right to move the crane towards the boat. Push the far right lever upwards to spin the crane around.
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Push the left gear to the right twice to roll the entire crane to the right. Change your viewscreen by clicking on the right little button on the monitor. Now that the coal cart has been lifted up you need to bring it to the boat. Click on the bottom black button to prepare the claw and the top black button to open the claw and pick up the coal cart. Climb up the ladder into the crane controls.Ĭlick on the right gear and move it to the left to swing the crane around. You’ll drive the coal cart out of the hangar.Ĭlick on the base of the crane and once again use the code to get access. Press it and push the throttle forwards to move forwards. Grab the loose Button and use it on the bottom control which is missing a button. Get on it and use the knife on the top button. First you’ll need to run back and pull the large lever to change the rail tracks so that they lead outside.Īt the other end of the hangar is a little buggy. If you try to move the coal cart now it’ll be too heavy. Press the button on the side of the chute to dispense the coal. You’ll need to be looking closely at the cart to attach the chute. Move the Cart in line with the green chute filled with coal and attach the smaller Chute to the cart. The chute filled with coal should be the third one along on the right. The empty ones will have a hollow sound when you hit them. You can use the Crowbar to hit the green chutes to find out which one is filled with coal. Turn around and grab the Crowbar leaning against the box and the Chute that was hidden behind the cart. The hangar doors will open.Ĭlick on the cart and move it forwards a little bit. Have a look at Captain Obo’s Code which is 0 5 0 9 and type this into the control pad. Click on the hangar door panel which is a little hard to see but I’ve circled it in the picture below. Walk back down the stairs to the passenger area and head out the single door at the front of the passenger area. He’ll give you instructions for loading the coal and give you Captain Obo’s Code for the hangar. Speak with Captain Obo and tell him you’ll help with the preparations. Walk up a further set of stairs to the bridge. Walk up either of the staircases on either side of the ship. Walk towards the double doors until the view changes and then turn around. Enter into the door on the right with the red light next to it. Click on the steps leading up to the Krystal. Leave the tavern and go back out to the port.